All work
06 Abstraction
The Amazing Digital Circus
A checklist, drawn in the same torn paper as everything else.

The counterpart to the cast frame, and deliberately the inverse of it: where that screen is dark and saturated, this one is bleached to near-white so the two never get confused at a glance, even though they share a layout.
Unlock conditions are a literal checklist with tick boxes. Three conditions, each one either done or not. No progress bars, no percentages, nothing to interpret.
Buy, Equip and Next are given equal weight because at this point the player has already decided; the screen's job is to get out of the way rather than to push one of them.
