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Open for commissions

Interfaces that changehow games feel.

Hey there, I’m Christian, founder of CENG that focuses on game interface design. I specialize in all UI systems and styles in order to upscale or maintain user retention.

Happy clients

Role
UI/UX Designer
Focus
Intuitive designs and reliable user experiences
Tools
Figma & Photoshop
Response
Within 24 hours

CENG, UI/UX Designer

02 About

Meet Christian.

Hey there, I’m Christian, founder of CENG that focuses on game interface design. I specialize in all UI systems and styles in order to upscale or maintain user retention.

That means readable and high quality interfaces across all devices, to ensure players are happy with what is in their screen, and as well stay engaged with their overall experience.

With 5+ years of experience on UI/UX design alone, I can assure you that with me, you will get the best quality and service done. I have a strong focus on aesthetics and attention to detail, and I am communicative as well.

Most importantly, with me, you can expect a versatile UI designer that is flexible with any style or type of interface you can think of.

  • HUD & combat overlays
  • Main menus & lobbies
  • Shop & currency screens
  • Inventory & equipment
  • Summon & gacha screens
  • Design systems
  • Loading & first-launch screens
  • Studio-ready handoff

03 Process

What to expect.

The same order every time. You always know what's coming next and what you're approving before the project gets done.

  1. 01

    Brief

    You tell me the game, the screens you need and your deadline. I come back with scope and a price before anything starts.

    Day 1
  2. 02

    Direction

    Two visual directions on one real screen from your game, not a mood board. You pick one, we lock the type, spacing and colour rules.

    Days 2–3
  3. 03

    Design

    Every screen built out in full, including the states people forget, empty, loading, locked, error. Sketches and wireframing will be included as well.

    The bulk of it
  4. 04

    Delivery

    Named layers, and assets exported at the right scales. Assets will be delivered depending on file format agreed upon. Questions answered after delivery.

    Final week

04 Reviews

What clients
say afterwards.

Verified feedback from my clients who turned their vision into reality with my designs. Use the arrows to read the rest.

Happy clients

Faygo

Client

Was amazing to work with and took his time when it came to details, I will quickly list out reasons on why he is an amazing ui arist. He took time out of his day to understand the niche i was in to create high quality ui with insane detail to attention. Although i gave him a rough timeline to complete the ui he still amazed me and my team and provided the ui in a timely manner and beat his own exceptions on when the ui will be delivered. I will continue to work closely with Christian and grow a stronger connect with him!

Miro

Owner — Digital World

5/5 Amazing work — fast responder and will let you know how progress is going.

beastii

Owner — Anime Dungeons

5 stars, really good work. Fast with his work, fast on response, consistent updates and a nice fella.

1 / 3

05 Questions

Frequently
Asked Questions.

If your question isn't here, ask it on Discord. I’d much rather answer than have you guess.

01 What do you need from me to start?

The game name and link, a list of the screens you want, any existing art or colours you're locked into, and your deadline. Screenshots of the current UI help more than a description.

02 How long does a project take?

A single frame is usually a few days. It generally depends on the plan we work with and the overall complexity. A full system across a dozen screens runs a few weeks. I give you a real date in the brief stage rather than a guess up front.

03 Do I get files I can use in Studio?

Yes, you will get all the files needed to use inside of studio. They will be imported and ready to be scripted.

04 How many revisions are included?

Revisions depend on the plan selected, Basic, Advanced, or Pro

05 Do you animate the UI or make icons?

Neither, I design the screens themselves, not motion or icon sets as that is out of my expertise. If that is something you need, please find someone who specialises in that space and I'll design around whatever they produce.

06 What tools do you use?

Figma and Photoshop. These are industry-standard tools I use in order to provide high-quality designs.

07 What does it cost?

It depends on the plan we work with and the overall complexity of the project. That is why a range of plans are offered.

06 Contact

Ready to elevate user
retention with better UI?

Come join the server and take a look at what you can expect. You can always leave if you do not feel qualified for what you need.

Read the Terms of Service