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Open for commissions

Interfaces that changehow games feel.

Hey there, I’m Christian, founder of CENG that focuses on game interface design. I specialize in all UI systems and styles in order to upscale or maintain user retention.

Role
UI/UX Designer
Focus
Intuitive designs and reliable user experiences
Tools
Figma & Photoshop
Response
Within 24 hours

CENG — UI/UX Designer

02 About

I make the part
players actually touch.

Hey there, I’m Christian, founder of CENG that focuses on game interface design. I specialize in all UI systems and styles in order to upscale or maintain user retention.

That means readable and high quality interfaces across all devices, to ensure players are happy with what is in their screen, and as well stay engaged with their overall experience.

With 5+ years of experience on UI/UX design alone, I can assure you that with me, you will get the best quality and service done. I have a strong focus on aesthetics and attention to detail, and I am communicative as well.

Most importantly, with me, you can expect a versatile UI designer that is flexible with any style or type of interface you can think of.

  • HUD & combat overlays
  • Main menus & lobbies
  • Shop & currency screens
  • Inventory & equipment
  • Summon & gacha screens
  • Design systems
  • Loading & first-launch screens
  • Studio-ready handoff

03 Process

What to expect.

The same order every time. You always know what's coming next and what you're approving before it gets built.

  1. 01

    Brief

    You tell me the game, the screens you need and your deadline. I come back with scope and a price before anything starts.

    Day 1
  2. 02

    Direction

    Two visual directions on one real screen from your game, not a mood board. You pick one, we lock the type, spacing and colour rules.

    Days 2–3
  3. 03

    Design

    Every screen built out in full, including the states people forget, empty, loading, locked, error. Sketches and wireframing will be included as well.

    The bulk of it
  4. 04

    Handoff

    Named layers, and assets exported  at the right scales. Assets will be delivered depending on file format agreed upon. Questions answered after delivery.

    Final week

04 Questions

Frequently
Asked Questions.

If your question isn't here, ask it on Discord. I’d much rather answer than have you guess.

01 What do you need from me to start?

The game name and link, a list of the screens you want, any existing art or colours you're locked into, and your deadline. Screenshots of the current UI help more than a description.

02 How long does a project take?

A single screen is usually a few days. A full system across a dozen screens runs a few weeks. I give you a real date in the brief stage rather than a guess up front.

03 Do I get files I can use in Studio?

Yes. Sliced PNGs at the scales you need, named to match the Figma layers, plus 9-slice assets where a panel has to stretch. Source file included.

04 How many revisions are included?

Revisions run through the whole project rather than being counted. Because direction gets locked in step two, changes later tend to be small.

05 Do you animate the UI or make icons?

Neither — I design the screens themselves, not motion or icon sets. What you get is every state drawn out in full: default, hover, pressed, empty and locked. That is exactly what an animator or scripter needs to build transitions from, so nothing is blocked by it. If your project needs custom icons or motion, budget for someone who specialises in that and I'll design around whatever they produce.

06 What does it cost?

It depends on how many screens and how complex the states are. Send me the brief and you'll have a fixed number before any work starts — no hourly billing.

05 Contact

Ready to elevate user
retention with better UI?

Come join the server and take a look at what you can expect. You can always leave if you do not feel qualified for what you need.

Read the Terms of Service