04 Loading screen
The Amazing Digital Circus
The first thing anyone sees, treated as part of the show rather than a wait.

A loading screen is the only screen every single player is guaranteed to look at. This one uses that: the logo sits on a torn, glitched frame that establishes the show's visual language before the game has drawn a single thing.
The progress bar is deliberately loud — halftone texture, hard percentage read-out, a caption line underneath. You always know how far through you are, which is the one job the screen actually has.
The tip card in the corner does the second job. It gives the eye somewhere to go during the wait and carries a message, framed by a character so it reads as part of the world rather than as a notice bolted on top of it.
